So this will be a post mortem of Ludum Dare #39 and my entry Drain. For those that are unaware, the Ludum Dare (pronounced loodum dah-ray) Compo is a game competition where a single person has 2 days to create a game completely from scratch. There are actually two competitions, but the other one is […]
The theme for Ludum Dare 39 is “Running out of Power” I have come up with a game idea around that theme and the name of the game is “Drain” More to come as development continues but let’s just say that the game is a story driven first person puzzle game.
I will be taking part in the 39th Ludum Dare. My first Ludum Dare ever! The theme will be revealed in about 2 hours and I can’t wait.
Gastric Bypass is a game that I have been working on for about 2 weeks now. It is a combination of a few different genres that hopefully results in more than the sum of the parts. First, it’s a first person shooter 🙂 – the controls and all work the way you would expect a […]
I’ve been quiet and that’s because I have recently been working on my first real game so that I can enter it into a game jam! monochrome was my winning entry into a small game jam called Mechanix. To quote the game jam rules Very simplistic graphics (E.g. 2D, simple-to-no animations, simple sprites, simple colours, etc.), […]
Just a quicky because I was feeling inspired to create something this evening. Nothing special, just a blender mesh, some sound FX, and a particle system above the pyramid.
Went for something a little bit lovecraftian in this little 10 minute Unity + Blender creation. The lighting took forever because the meshes are so large, but you get that nice silky smooth realtime GI effect with all that nice emissive blue lighting. The entire scene without optimization only has 25 set pass calls and […]
Decided to throw together a quick scene in Blender + Unity of a beach. It’s pretty rough, but for 30 mins, I’m happy with the results. I didn’t spend enough time building the lightmap UVs so there are lots of splotches and FRAPS destroys my framerate in the editor, so it’s kinda choppy. Additionally, next […]