Introduction UPDATE: now on itch https://morphinegames.itch.io/dyeswap So Ludum Dare 41 ended last night and my game Dyeswap was submitted at around 4:00PM. The past weekend has been a ton of fun and I figured I would share a little bit about the process and the game I made. In case you aren’t “in the know” Ludum Dare […]
Hello everyone! It’s that time again, another Ludum Dare! I have to admit I’m pretty excited about the themes. Here is the final list from which the theme will be chosen: You are the weapon A light in the dark Keep growing 3 rules Shelter Unusual magic Color changes everything At the beginning there is […]
Hello everyone! It’s been a long time on here since I’ve been putting a lot of my efforts into our first real game release… Gastrocove Gastrocove is a simulation game about producing and transporting products to ports on a tropical island. There are various spawners on the island which produce raw ingredients such as coconuts […]
So this will be a post mortem of Ludum Dare #39 and my entry Drain. For those that are unaware, the Ludum Dare (pronounced loodum dah-ray) Compo is a game competition where a single person has 2 days to create a game completely from scratch. There are actually two competitions, but the other one is […]
The theme for Ludum Dare 39 is “Running out of Power” I have come up with a game idea around that theme and the name of the game is “Drain” More to come as development continues but let’s just say that the game is a story driven first person puzzle game.
I will be taking part in the 39th Ludum Dare. My first Ludum Dare ever! The theme will be revealed in about 2 hours and I can’t wait.
Gastric Bypass is a game that I have been working on for about 2 weeks now. It is a combination of a few different genres that hopefully results in more than the sum of the parts. First, it’s a first person shooter 🙂 – the controls and all work the way you would expect a […]
I’ve been quiet and that’s because I have recently been working on my first real game so that I can enter it into a game jam! monochrome was my winning entry into a small game jam called Mechanix. To quote the game jam rules Very simplistic graphics (E.g. 2D, simple-to-no animations, simple sprites, simple colours, etc.), […]