Just a quicky because I was feeling inspired to create something this evening. Nothing special, just a blender mesh, some sound FX, and a particle system above the pyramid.
Went for something a little bit lovecraftian in this little 10 minute Unity + Blender creation. The lighting took forever because the meshes are so large, but you get that nice silky smooth realtime GI effect with all that nice emissive blue lighting. The entire scene without optimization only has 25 set pass calls and […]
Decided to throw together a quick scene in Blender + Unity of a beach. It’s pretty rough, but for 30 mins, I’m happy with the results. I didn’t spend enough time building the lightmap UVs so there are lots of splotches and FRAPS destroys my framerate in the editor, so it’s kinda choppy. Additionally, next […]
Was feeling a little bit inspired with my coffee this morning and went with yesterday’s theme to create a simple “campfire” type scene on an alien landscape. This one used the same color palette as yesterday, but instead of a low poly look, I utilized Blender’s subdivision surface to create a very smooth terrain and […]
Just another lunch time Blender + Unity quick creation. I started out modeling my office sliding windows as the creation. It quickly devolved into a canyon landscape and then with some lighting changes and gradient skybox, it became an alien landscape. 10 minutes start to finish. I utilized the Unity Post Processing effects asset and also […]