I’ve been quiet and that’s because I have recently been working on my first real game so that I can enter it into a game jam!
Very simplistic graphics (E.g. 2D, simple-to-no animations, simple sprites, simple colours, etc.),
With unique/Innovative/Intriguing/Unusual game mechanics. (E.g. Gravity effects, interactions, movement, objectives, story, etc.)
Preferably runnable on a Windows PC
I wanted to create a game that was extremely simple graphically but also fun to play. I threw around a bunch of ideas and finally settled on a magnetism theme. monochrome is a puzzle platformer where you control a character that has a magnetic cursor. You place a postive and negative magnet by left/right clicking and dragging where to place the magnet. Each room has a new puzzle to solve using these simple tools.
Some of the features that are in this small game (only 2 weeks in development) include:
- A checkpoint every room – this makes dying not painful and allows for experimentation without worry
- Collectible orbs – this gives the player a goal and the credits has some additional content if you get all the orbs
- Water effect – we used a very simple 2d water effect to break up the very blocky graphics
- We only used 2 sprites in the whole game, a white square and a white circle. We use a custom inversion shader to invert the colors of the magnetic cursors and the water
- Some nice GUI touches like an exit screen and hints all along the way to tell players the controls as opposed to just having a “manual” on the game page
- Custom magnetic physics – this really isn’t all that impressive, but we added magnetic field physics to the stock Unity 2D physics and the results are pretty nice together
- A sound track that changes up as you play through
- Sound effects for death, jumping, magnets, etc.
- A death animation where you explode into a bunch of physics pieces which interact with the environment (just a little bit of flair)
Below is one of my favorite rooms in the game. It starts off simply enough, there are a bunch of magnetic blocks on a platform and a pool of water with spikes at the bottom. It should be noted that while we do allow a double jump, you cannot swim, so if you fall into the water it’s a death
Here we have picked up the blocks and we are going to move them so that we can get up on the platform
We have moved the blocks and we got up on the platform, we will then have to move the blocks back up on the platform if we want to get the 2nd orb up there (not visible) which can’t be reached by jumping
Finally, if we want the orb in the middle of the water, we have to move the boxes to the middle of the water and do a double jump onto the blocks and then up to the orb. Then jump all the way across to move on to the next room
overall the game isn’t ground breaking in any way, but it is relatively polished (in a very simple way). It is for the most part, bug free, and it has all of the things you’d expect from a game: a title screen, score, fall death tracking, checkpoints, a full credits scene (the credits screen is actually interactive and you play through it to see all the credits)
Finally – here is the trailer I made for the game and you can play it for free here