Decided to throw together a quick scene in Blender + Unity of a beach. It’s pretty rough, but for 30 mins, I’m happy with the results.
I didn’t spend enough time building the lightmap UVs so there are lots of splotches and FRAPS destroys my framerate in the editor, so it’s kinda choppy.
Additionally, next time I would spend more time on vegetation, I made one little clump of grass in Blender and used it everywhere and just rotated it in the scene.
Of course I used my favorite gradient skybox and also a water shader that comes from the Low Poly Substances pack. All meshes I built just now in Blender.