Vestige is a game that I have been making in my head for over a year even though it might not appear so based on my Twitter feed and some failed attempts at other games.
I love puzzles and I love puzzle games. First person puzzle games are my favorite genre and unfortunately there aren’t nearly enough of them out there.
For the past 6 months or so, I had been working on a game called Gastrocove of which you can read about here and on TIG . Gastrocove was a simulation game about food production on a tropical island and while I enjoyed working on the game, something just wasn’t coming together in my head about it.
I decided to take part in Ludum Dare 41 this year to take my head out of Gastrocove and regroup. The theme for LDJAM 41 turned out to be “combine two incompatible genres”. I decided to combine match 3 and first person shooters and I created a little game called Dyeswap. Dyeswap did pretty well (19th place) in LD but more importantly, I realized that I should be making the type of game that I want to play – first person puzzle games.
I immediately decided not to finish Gastrocove and move forward making a puzzle game.
I had an early idea for a game based around cells on a grid called Lattice. I even tweeted an early look at a prototype I had been building, but while I was designing Lattice, I got struck by an idea – what if the solution to every puzzle in the game is a photograph?
Vestige is a game about taking pictures to solve puzzles, for example:
Similar to a game like the Witness, the puzzles in Vestige get increasingly more difficult to solve and require you to look at the world in a different way.
One thing about the Witness that I didn’t like was that you spent more time staring at panels than you did at the beautiful island. While I don’t even hope to get nearly as beautiful of an environment as The Witness, I want the player to spend more time looking at the world around them, than at the puzzle itself.
Vestige is a game about perspective – similar to the Witness – but every puzzle is about looking at the environment, not just a few of them.
The following video shows the first couple of introductory puzzles in Vestige. This is very early footage, but I am super excited to share it with everyone and I am looking forward to leaving my mark on the first person puzzle game genre.
Follow me on Twitter to get more updates about Vestige as it develops